rawRenderPass()
ts
function rawRenderPass<U>(params: RawRenderPassParams<U>): RawRenderPass<U>;Creates a low-level rendering pass for concrete uniform values.
This is the core primitive for rendering anything to the screen or a texture. It handles program creation, concrete uniform management, attribute setup, render-target selection, state configuration, and resizing.
This pass deliberately does not evaluate uniform functions or promises. Use renderPass() for managed uniform sources.
Type Parameters
U
U extends UniformValues
Parameters
params
Configuration for the render pass.